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Macros are an amazing way to improve your gameplay. They allow you to add multiple abilities to a single button, cast abilities on mouse-over, cast abilities on a marked enemy instead of your target, and much more. Exercise Corrigo Java Pdf Tutorial For Beginners. Unfortunately, these macros can be a bit confusing to set up. The goal of this guide is to give you a complete understanding of how macros work and how to design them to do exactly what you want. Getting Started Important: By default, error messages are enabled in the default chat window.
I recommend going to the System Menu (Esc) >Character Configuration >Log Window Settings >[1] General >Announcements tab >Turn Off 'Error Messages.' To start making macros, open the System menu using the Escape key and select 'User Macros.' You'll notice there are some default macros already created in the upper left. You can choose to delete, modify, or ignore these.
To create a new macro, select one of the empty numbers on the left and lets get started. A macro is divided into three parts.
You have the macro name, the macro icon, and the chat commands. Most of these chat commands will also require a targeting placeholder, such as. When creating a new macro, the first step is to give it a name and then click on the empty box to the left of the name to assign an icon.
The name and icon can be anything you want and have no effect on the macro's functionality. Once the macro is named, you can move onto the commands. Brilliant Traces Cindy Lou Johnson Pdf. While the most common commands for macros are /action (/ac), /wait, and /marking (/mk), there are a large number of possible commands.
You can have up to 15 of these commands in a single macro. To create a macro, you will need to decide what you want the macro to do. Let's start out simple and make a macro to combine multiple defensive buffs into a single button. To do this, you would give the macro a name and icon (anything), and then add the following lines: /macroicon 'Foresight' /ac 'Featherfoot' /ac 'Keen Flurry' /ac 'Foresight' The /macroicon 'Foresight' command will change the icon to Foresight, allowing you to track it's cooldown on the icon. The first time you click this macro, it would use Featherfoot. If you click it again, it will use Keen Flurry since the first ability, Featherfoot, is on cooldown. This allows you to condense many abilities into a few buttons.